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FIVE POINT STRIKE

ABOUT

Five Point Strike was a final project for my 2nd year of college. Our task was to create a vertical slice of a 2D platformer in any style. I wanted to make a pixel art game and it became a small fan project for Akali from League of Legends, a MOBA by Riot Games. She's one of my favourite characters so turning her into a 2D protagonist seemed like a fun challenge. Here is the Design Document if you'd like to learn more. This uses the old UI designs I had made as a trial run.

DEVELOPMENT

I was tasked with programming the prototype in Unity and I also had to make all the assets and animations. A lot of the scenery assets are based on a cinematic by Riot but all the creature designs and interactable assets I created myself. The character is also Riot Games' property but I took my own spin on it with the pixel design.

All of the UI assets were created by me, I took inspiration from Hollow Knight, by Team Cherry. I tried to visualise their style more simplistically and to fit my game/ needs.

DEVELOPMENT TIME

September 2021 - May 2022

GENRE

Platformer

SOFTWARE USED

  • Adobe Photoshop

  • Audacity

  • Unity Engine

Five Point Strike, Vertical Slice
Catherine Brzezinska

Five Point Strike, Vertical Slice

DESIGN RATIONALE

DESIGN

My design choices were primarily guided by considerations of colour and contrast. I aimed to ensure that the UI would prominently distinguish itself from the game environment. To achieve this, I opted for a bright colour palette, featuring white as the dominant colour, while the game's visual elements predominantly incorporated shades of red and pink. In addition, I strategically used purple to represent hazards in the game, which served to enhance clarity and visibility, for example, this made enemies distinctly stand out against the overall game environment.

ASSET DESIGN

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